<!DOCTYPE html>
<html>
<body>
<p>Image to use:</p>
<img src="img_lamp.jpg" id="lamp" width="32" height="32">
<p>Canvas:</p>
<canvas id="myCanvas" width="300" height="150" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<br><br>
<button onclick="draw('repeat')">Repeat</button>
<button onclick="draw('repeat-x')">Repeat-x</button>
<button onclick="draw('repeat-y')">Repeat-y</button>
<button onclick="draw('no-repeat')">No-repeat</button>
<script>
function draw(direction) {
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.clearRect(0, 0, c.width, c.height);
var img = document.getElementById("lamp")
var pat = ctx.createPattern(img, direction);
ctx.rect(0, 0, 150, 100);
ctx.fillStyle = pat;
ctx.fill();
}
</script>
<p><strong>Note:</strong> The canvas tag is not supported in Internet
Explorer 8 and earlier versions.</p>
</body>
</html>