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alignContent alignItems alignSelf animation animationDelay animationDirection animationDuration animationFillMode animationIterationCount animationName animationTimingFunction animationPlayState background backgroundAttachment backgroundColor backgroundImage backgroundPosition backgroundRepeat backgroundClip backgroundOrigin backgroundSize backfaceVisibility border borderBottom borderBottomColor borderBottomLeftRadius borderBottomRightRadius borderBottomStyle borderBottomWidth borderCollapse borderColor borderImage borderImageOutset borderImageRepeat borderImageSlice borderImageSource borderImageWidth borderLeft borderLeftColor borderLeftStyle borderLeftWidth borderRadius borderRight borderRightColor borderRightStyle borderRightWidth borderSpacing borderStyle borderTop borderTopColor borderTopLeftRadius borderTopRightRadius borderTopStyle borderTopWidth borderWidth bottom boxShadow boxSizing captionSide clear clip color columnCount columnFill columnGap columnRule columnRuleColor columnRuleStyle columnRuleWidth columns columnSpan columnWidth counterIncrement counterReset cursor direction display emptyCells filter flex flexBasis flexDirection flexFlow flexGrow flexShrink flexWrap cssFloat font fontFamily fontSize fontStyle fontVariant fontWeight fontSizeAdjust height isolation justifyContent left letterSpacing lineHeight listStyle listStyleImage listStylePosition listStyleType margin marginBottom marginLeft marginRight marginTop maxHeight maxWidth minHeight minWidth objectFit objectPosition opacity order orphans outline outlineColor outlineOffset outlineStyle outlineWidth overflow overflowX overflowY padding paddingBottom paddingLeft paddingRight paddingTop pageBreakAfter pageBreakBefore pageBreakInside perspective perspectiveOrigin position quotes resize right tableLayout tabSize textAlign textAlignLast textDecoration textDecorationColor textDecorationLine textDecorationStyle textIndent textOverflow textShadow textTransform top transform transformOrigin transformStyle transition transitionProperty transitionDuration transitionTimingFunction transitionDelay unicodeBidi userSelect verticalAlign visibility width wordBreak wordSpacing wordWrap widows zIndex
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<a> <abbr> <address> <area> <article> <aside> <audio> <b> <base> <bdo> <blockquote> <body> <br> <button> <canvas> <caption> <cite> <code> <col> <colgroup> <datalist> <dd> <del> <details> <dfn> <dialog> <div> <dl> <dt> <em> <embed> <fieldset> <figcaption> <figure> <footer> <form> <head> <header> <h1> - <h6> <hr> <html> <i> <iframe> <img> <ins> <input> button <input> checkbox <input> color <input> date <input> datetime <input> datetime-local <input> email <input> file <input> hidden <input> image <input> month <input> number <input> password <input> radio <input> range <input> reset <input> search <input> submit <input> text <input> time <input> url <input> week <kbd> <label> <legend> <li> <link> <map> <mark> <menu> <menuitem> <meta> <meter> <nav> <object> <ol> <optgroup> <option> <output> <p> <param> <pre> <progress> <q> <s> <samp> <script> <section> <select> <small> <source> <span> <strong> <style> <sub> <summary> <sup> <table> <tbody> <td> <tfoot> <th> <thead> <tr> <textarea> <time> <title> <track> <u> <ul> <var> <video>

Other References

CSSStyleDeclaration JS Conversion


Audio readyState Property

❮ Audio Object

Example

Get the current ready state of the audio:

var x = document.getElementById("myAudio").readyState;
document.getElementById("demo").innerHTML = x;
Try it Yourself »

Definition and Usage

The readyState property returns the current ready state of the audio.

The ready state indicates if the audio is ready to play or not.

Note: This property is read-only.


Browser Support

Property
readyState Yes Yes Yes Yes Yes

Syntax

audioObject.readyState

Return Value

Type Description
Number Represents the ready state of the audio element:
  • 0 = HAVE_NOTHING - no information whether or not the audio is ready
  • 1 = HAVE_METADATA - metadata for the audio is ready
  • 2 = HAVE_CURRENT_DATA - data for the current playback position is available, but not enough data to play next frame/millisecond
  • 3 = HAVE_FUTURE_DATA - data for the current and at least the next frame is available
  • 4 = HAVE_ENOUGH_DATA - enough data available to start playing

❮ Audio Object